The Math object contains
useful constants such as Math.PI, Math.E
Math also has a zillion
helpful functions.
Math.abs(value); //absolute
value
Math.max(value1, value2);
//find the largest
Math.random() //generate a
decimal number between 0 and 1
Math.floor(Math.random()*101) //generate a decimal
number between 0 and 100
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